effect "Leper Strength 2" "Leper Vulnerability"Ĭombat_skill. effect "Leper Strength 1" "Leper Vulnerability"Ĭombat_skill. effect "Push 3E" "clear_corpses"Ĭombat_skill. effect "Push 3D" "clear_corpses"Ĭombat_skill. effect "Push 3C" "clear_corpses"Ĭombat_skill. effect "Push 3B" "clear_corpses"Ĭombat_skill. effect "Push 3A" "clear_corpses"Ĭombat_skill. Well while not being patient to wait for Red Hook decide or not to buff King Baldwin, I did it myself: Buff the damn Leper as you wish if that turns you on :) don't let anyone tell you how you should enjoy the game. Moreover, this is a single player game with plenty of mods and opportunities to edit the game files as your liking. The fact that this game works with team compositions, and evaluating individual characters is doable but a tricky proposition, makes it a tough thing to achieve. If we start going that route, other classes will follow, where do you draw the line? Unless every class has a Stun, a 'direct' attack, etc. This is not a MOBA where balancing of all playable characters is something to be considered and/or desired (and still hardly manageable as MOBA players will know better). He has personality, recognizable mechanics. He is objectively lacking when compared to other frontliners for sure, but that doesn't make him unplayable. What happened with this forum? It used to be plenty of Leper apologists that jumped at any mention of him lacking.Īnyway, while I kinda agree with OP, I don't think a buff/rebalance/overhaul is needed.
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